ROG Nask in Ivory, worn on a black head model, front view
ROG Nask in Ivory, worn on a black head model, front view

Product Design 5 · ArtCenter

Spring 2024

ROG Nask

A gaming mask for the nose and mouth: scent, clean air, a quiet voice.

4

functions in one mask

3

scent inputs per cartridge

2

colourways

ROG Nask in Ivory, worn on a black head model, front view

Product Design 5 · ArtCenter

Spring 2024

ROG Nask

A gaming mask for the nose and mouth: scent, clean air, a quiet voice.

4

functions in one mask

3

scent inputs per cartridge

2

colourways

For some people games are a big part of life, and a work trip shouldn’t mean a worse game. Gaming gear still serves only the eyes and ears.

ROG Nask gives the nose and mouth a part in the game.

YEAR

2024

TIMEFRAME

Spring 2024 · 14 weeks

COURSE

Product Design 5 · ArtCenter

CATEGORY

Gaming wearable · brand extension

TOOLS

Sketching · SolidWorks · KeyShot · 3D printing

ROLE

Solo · personal project

ROG began with engineers who gamed.

ROG history slide: ASUS in-house engineers, the Commando board in 2006

ASUS in-house engineers, gamers and overclockers · Commando board 2006 → G752 2015

Then it had to travel.

A ROG executive flew with the G752 and felt it next to the MacBooks in the lounge. So ROG made its laptops thin enough to travel.

Slide: a traveller in an airport lounge and a thin laptop

Four promises, one design language.

We offer

ground-chasing experience

We are

the technology vanguard

We release

the potential of gaming

We break

the conventions of hardware

Brand evaluation in full

↓

ROG design reads: prismatic, complex face, accent LED
ROG design reads: polygon icons, technical pattern, colour contrast

Laptops up to $3,899. Nothing for the nose and mouth.

ROG laptop line with prices: Zephyrus, Strix, Flow
ROG mobile gaming products: Ally, AeroActive Cooler, Cetra, Kunai 3

Zephyrus · Strix · Flow · Ally · AeroActive Cooler · Cetra · Kunai 3 · US prices, spring 2024

Gaming is now a mass event.

3.32B

people who play games · 2024

$272.86B

games market · 2024

90%

of Gen Z engage with games

94%

of Gen Alpha engage with games

Sources: Statista 2024 forecasts (players, revenue) · Newzoo 2022 (Gen Z) · Newzoo 2023 (Gen Alpha)

Games moved from the screen to the body.

Timeline: 1998 visual and sound, 2015 vibration feedback, 2020 VR and 3D interaction

1998 visual + sound · 2015 vibration feedback · 2020 VR, 3D interaction

ROG can move from traditional to immersive.

Razer, Disney and Apple already build hardware you wear or sit in. ROG still sells boxes you look at.

Razer haptic chair, Disney VR floor, Apple Vision Pro

Qualitative · positions from my week-2 scan

Positioning map: traditional to immersive, affordable to premium; ROG moves from traditional to immersive premium
A passenger playing in a VR headset in a plane seat

Gaming is part of their life, even on a business trip.

On the road it is still eyes and ears only.

Limited space

A plane seat or a hotel desk. A VR headset is hard to use when there is also work to do.

Short sessions

Battery life and controls don’t last a long trip.

Social distance

Planes, lounges, lobbies: strangers are close, and playing in VR is awkward for both sides.

Eyes and ears only

Nothing reaches the nose or mouth, so the room stays in the game.

A work trip runs from one hour to a full day.

1–3 h

Read · Game · Sleep

5–12 h

Film + read + game · One meal · Long sleep

1 day +

Several films, longer games · 3–4 meals · Hard to sleep well · Several lounges

User case analysis, week 5 · airport to landing

Nothing on the market works as a mask.

Wearables tried: Dyson Zone, Xupermask, Axent cat-ear headphones

Dyson Zone: heavy on the neck, not portable, not an N95 · Xupermask: short earbud leads, not an N95, can’t rest on the body · Axent cat-ear: gives identity

The nose and mouth are left out.

A VR headset user with the unused nose and mouth area highlighted: game scent, clean air, noise cancellation, breath control

1 Game scent · 2 Clean air · 3 Noise cancellation · 4 Breath control

How might we

Make an immersive, portable gaming device for ROG in the age of mixed reality?

What if we

Build a mask around the nose and mouth that rests on the body like a headphone.

Four needs, from my notes.

01

Comfortable, easy to wear

Long sessions decide it. It has to sit well for hours.

02

A long-term benefit

Clean air still helps once the game ends.

03

Doesn’t get in the way

With a headset on, the head is busy. Rest it on the neck.

04

Nose and mouth, in the game

Scent for the world. Low noise can also mean speaking low.

Insight note: a smart mask alone is a bad idea. The electronics come first, the mask second.

From research to design

So the mask had to do four things.

01

Rest on the neck like a headphone

02

Carry scent in swappable cartridges

03

Filter the air and keep the voice low

04

Look like ROG at a glance

ROG Nask in Ivory, front view on a black head model

The final design · Ivory · rendered in KeyShot

ROG Nask in both colourways: Ivory in front, Abyssal behind

Ivory leads · Abyssal is the alternate

ROG Nask side view: the band rests on the neck like a headphone

Side · the band rests on the neck

Under construction

Product film

A slow turn around the mask, then the cartridge going in.

01 · Sketch

Weeks 5–7 · hand sketches

Twelve faces, then one.

Twelve front-view mask sketches on head outlines

Form-based ideation · twelve front views

Concept sketch 1: wear-on and rest states, charging, air flow, magnets
Concept sketch 2: wear-on and rest states, charging, air flow, magnets
Concept sketch 3: wear-on and rest states, charging, air flow, magnets
Concept sketch 4: wear-on and rest states, charging, air flow, magnets

Wear-on and rest states · charging and air flow · attach by magnet · over the head

Simplified sketch: filter, microphone and battery loop around the neck

Simplified: filter, microphone, battery loop around the neck

Feature sketch: support, button, diffuser, filter, battery

Feature solution · support, button, diffuse, filter, battery

02 · Form language

Mood board · ROG design language

Prismatic, like the rest of ROG.

Mood image: faceted shell

Faceted shell

Mood image: sci-fi helmet

Sci-fi helmet

Mood image: diamond volume

Diamond volume

Mood image: stacked faces

Stacked faces

ROG products showing the prismatic form language

Prismatic

Hard surfaces and straight lines build the form.

Diamond face

A diamond reads from the side and the back.

Dotted light

The logo is drawn in dots of light.

03 · Model

Weeks 9–12 · CAD, then form renders

Modelled face by face in SolidWorks.

SolidWorks screenshot: shell + band

Shell + band

SolidWorks screenshot: inside the shell

Inside the shell

SolidWorks screenshot: band wraps the neck

Band wraps the neck

SolidWorks screenshot: earlier band

Earlier band

SolidWorks screenshot: shell from above

Shell from above

SolidWorks screenshot: front faces

Front faces

Early form render 1

Form render 1

Early form render 2

Form render 2

Early form render 3

Form render 3

Early form render 4

Form render 4

04 · Print and wear

3D-printed fit tests

Printed, then worn by classmates.

Three classmates trying on the 3D-printed mask
Five wearers trying the printed mask

Five wearers · checking the nose bridge and chin

Under construction

What the fit tests changed

Nose bridge, chin and band length, with a short wearing clip.

ROG Nask in Ivory, front
ROG Nask in Ivory, side

The final design, front and side.

The final design, front and side.

Details: shell · controls · cartridge · colour · in use

Details: shell · controls · cartridge · colour · in use

05 · Shell

KeyShot renders

Faceted shell, logo in dots of light.

Front of the shell: the ROG logo drawn in dots of light above the speaker mesh

Front · the ROG logo drawn in dots of light

See-through render showing the frame inside the shell

See-through · the frame inside the shell

06 · Controls

Side module

Two buttons, on the side.

Side view on a head model with the microphone and band adjust buttons labelled

Microphone adjust · band adjust

The side module from above: two buttons

From above

07 · Cartridge

Case · cartridge · socket

Scent comes in a cartridge.

Each cartridge has three scent inputs: one dominant, two complementary.

The cartridge case, closed

01 · The case, closed

The case open, a row of coloured cartridges and one cartridge out

02 · Open: a cartridge for each game

The mask with its bottom plate removed, showing the triangular cartridge socket

03 · Bottom plate off: the socket

The cartridge going into the socket under the chin

04 · The cartridge goes in under the chin

Different choice for smell: Animal Crossing maps to a green cartridge, Call of Duty to a red one

Animal Crossing gets the green cartridge, Call of Duty the red one

08 · Colour

CMF

Ivory leads. Abyssal is the alternate.

ROG Nask in Ivory (front) and Abyssal (behind) on a split grey and black ground

01

Ivory · lead colourway

09 · In use

Desk · street

At the desk, and on the way there.

A gamer at his desk wearing ROG Nask under a headset
A gamer at his desk wearing ROG Nask under a headset

At the desk, under the headset

A man wearing ROG Nask on a busy street
A man wearing ROG Nask on a busy street

On the street

Under construction

Wearing clip

Putting it on, adjusting the band, one round of a game.

ROG Nask in Ivory, front

In one line

A gaming mask for the nose and mouth, with a scent cartridge for each game and a mic built in.

Solo · Spring 2024 · SolidWorks · KeyShot · 3D-printed fit tests

01

Comfort, easy wear.

Band adjust on the side. Fit checked on 3D-printed prototypes.

Under construction

02 · Long-term benefit

How it helps over long sessions.

Under construction

02 · Long-term benefit

How it helps over long sessions.

03

Stays out of the way.

Only the nose and mouth are covered; eyes and ears stay free for the screen and headset.

04

Nose and mouth, in play.

A scent cartridge for each game, three inputs in each.

Next

Not tested yet

Under construction

Scent test with players

Which game scents read right, and how strong.

Under construction

Scent test with players

Which game scents read right, and how strong.

Under construction

Battery life

Hours per charge in a normal session.

Under construction

Battery life

Hours per charge in a normal session.

Under construction

Fit across face sizes

Sizes, or the adjustment range.

Under construction

Fit across face sizes

Sizes, or the adjustment range.

ROG Nask side view, black background
ROG Nask side view

Mask donned, the world fades.

ROG Nask · Spring 2024 · Product Design 5

ROG Nask side view

Mask donned, the world fades.

ROG Nask · Spring 2024 · Product Design 5

Appendix

Source slides · PD5, week 14

Research, in full.

Back to the story

↑

A1 · Brand evaluation

ROG today · where it started · expression

ROG product family with slogans

ROG today · the product family

Commando motherboard 2006 and G752 laptop 2015

Where it started · Commando 2006, G752 2015

ROG expression assets: futuristic storytelling, products in content, warm and cool light, visible logo

Expression assets · storytelling, light, logo

ROG expression assets: design consistency, package design, lighting detail, trends

Expression assets · consistency, packaging, trend

A2 · External signals

From the market scan

More companies serve a wider group of gamers.

Sony

Disney is building external hardware for VR.

Disney

Mobile gaming is bigger than PC.

Kevuru

Razer Project Esther: haptics for the body.

Razer

Gaming hardware ignores long-term health.

The Guardian

A3 · Engineering references

Noise · scent · filter · support

Engineering reference slide: noise cancelling

Noise cancelling

Engineering reference slide: scent tube

Scent tube

Engineering reference slide: air filter

Air filter

Engineering reference slide: neck support

Neck support

A4 · Boards

Mood · user · form

Mood board: faceted helmets and masks

Mood board

SolidWorks form details on the head model

Form details on the head model · SolidWorks

Photos of gamers on planes with pain points marked

Gaming on the road · where it hurts

Under construction

User journey map

The week-3 journey board, door to door.